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Fun game, although I would’ve liked more of a focus on alchemy. The movement felt fluid and it was satisfying to dodge attacks and get yourself into the right position to deflect multiple bullets in quick succession. Enemy variety is great, and the bosses are fun to encounter. I think the player’s deflection hitbox should be slightly larger, a little more polish in some of the boss fights (notably - the first boss probably shouldn’t spawn bullets right on top of the player), and maybe adding a way for the player to heal up would be nice, but it’s a really good start how it is :).

(+1)

Thanks!

I actually felt that the game would be harder to understand if I put more focus on alchemy, like if I introduce shields earlier or make a more complicated interaction between elements. So I cut and simplified stuff.

First boss could use more work, I agree.