Yes, blocking the conventional controls to make you fiddle around with the connections and find a way around it was the key idea for this game's mechanics. But I feared that it could become too frustrating for players, that's why the map itself is kept relatively simple. And once you find out about the multi-connections and have enough wires, you can actually build pretty convenient controls that make the basic movement easy again (guess I can make this clearer for the player). But this could be a starting point for more complex environmental challenges in the future. Anyways, thanks for the feedback! :)
Its an interesting design choice for sure! Guess it depends whether you want the puzzle to be between the player and keyboard or the player and the screen/level (both are valid!) There are other games that have similar player to keyboard puzzles that work well too! It definitely fits the theme of your game and when I shared it with my partner the reason clicked for them immediately!
The multi-connections make for a really fun time experimenting, although by adding in the more linear paths later it makes the game feel almost too easy for that stage lol, but its such a cool concept I truly hope you stick with it and produce a longer game, it's one I'd love to support!