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(+1)

Very interesting idea. The game ran very poorly for me though with constant freezes but i'd imagine it's because these types of games are usually cpu intensive. The intro cutscene was pretty buggy with text switching back and forth. The movement feels like you're on ice and i think the inclusion of precision platforming in some of the levels only exaggerates the issues with it. I do see the potential for some very creative puzzles and mechanics though.

Welp you just made me find a bug in the main menu, just click the new game button once or it screws up. 

The game is more gpu intensive I would say. but I've seen it run smoothly in pretty slow pcs. Do you have hardware acceleration on? The game does stutter a bit whenever a new shader is loaded, but that is more of a Godot issue that can't pre compile shaders