I see the concept and overall main mechanic of revealing the path with potions was executed perfectly!
Very well implemented!
Really nice touch that you managed to add a story element and introduction to the world, music and sfx were also pretty good.
Few issues I had:
- Alchemist table - every new level / reset I had to touch the table to reset (double reset per try) and it made it very tedious, what if every restart you just spawned next to it with all potions already equipped?
- Player movement - felt very slippery
- Aim camera - this was so confusing and desorienting at first, maybe instead rotating the camera to face character direction you should rotate player to face cameras direction
- Level 3rd (I think it was 3rd) level with projectiles - you want player to go with projectiles but projectiles kill the player that is very contradicting (I got the intention but it felt bad), maybe adding some more space for the player would help? (projectile has bigger light range)
- I didn't manage to beat the game - for me it was frustrating at times, its not that the levels were hard, I could not see a clear goal of the level and often felt lost
For example 3rd level was awesome in terms of what you want the player to do.
The idea is there but requires a lot of polish.
Still very good game for a jam.
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