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- very easy to get into thanks to the controls info top left

- the lag after some enemies have spawned is making the game very difficult to play

- not sure how this fits the theme of shadow and alchemy

Congratulations on publishing a working prototype after your team had to leave!

(+1)

Apologies for the lag, I'd need to figure out a way to allow the game to have many enemies but without them consuming so much of the memory. I had difficulty implementing the theme in time, that's on me for not being sharp on which mechanic I could add in a timely manner. I appreciate the congratulations