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not really sure what all of the exclamation point blocks are for. Looking back though it's just because the button on the floor is a bit hard to see.

The physics are a bit janky and don't seem to enforce expected rules correctly. I would imagine that you should only be able to perform a total of 2 jump actions while in the air at a time, but I seem to be able to jump off of walls multiple times. After playing though, the multiple wall jumps seem intentional, it would be nice to know that wall jumps are infinite.

On the topic above, would be great to have UI elements to display jump count.

Why didn't you use spacebar for jump?

Double jumps wouldn't activate for me sometimes. I'm not really sure why.

Would be nice to have door opening SFX, and death SFX

It would be cool to have wall friction so you could play with the idea that you can slide down walls and do a wall jump off of them.

Not sure exactly what the numbers mean on the leaderboard.

Wish there was another music track or 2. It got a bit annoying hearing the same track every level.

Didn't use climbing at all since that level got lost and the instructions on how to climb along with it.

I know you didn't get to get as far as you wanted, but I'm definitely interested to check out a more polished version!

Thanks for your submission and best of luck.

Thank you for your feedback! I will adress it later, first I want to play your game before the deadline :)

The exclamation marks are a bit of a visual tutorial pointing out important or dangerous things. The main reason for their existence is that they existed tho! I have some other signs which simply didn't make it into the game yet :D

Yeah, walljump was intended to be used where double jump is not enough. In the end wall jump is quite easy, a bit to easy...but it could be harder later on with spikes at the walls or so.

My first sidescroller in Godot. Yeah, the physics do their sometimes. I'm okay with the result for now x)

I had a jetpack on w in my version, that is mostly why not just space for jump, more like moba conrols hehe

The UI would be an idea, ofc time expensive q.q

Friction gotta be done! SFX are a time question ofc, so is music.

Finishing the game without climbing isn't that easy! some levels can be annoying that way o.o