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(+2)

I loved your story; you set it up well explaining how the world works, and had a bit of a nice twist at the end. I love the use of colour throughout, and the art generally was really pretty and well done considering the time constraints. I would like to see a little more from this game, I think it has a lot of potential for something bigger. The sounds were also really fitting as ambiance, although I think actual music would do wonders to make the final scenes even more emotional.

I don’t know if it’s intentional, but some of the enemies swords are much faster than others; I noticed it was more prominent when I was further away from the enemy, so I’m wondering if the vector to get the direction of the player gets normalized? It’s only a small thing because I think the game was really good, but little things like that add a lot of polish to the game. I’d also like more use of breaking pots, seeing as you added them in, although I’m sure if you expand on the game in the future you’ll find a way to add them in.

As I made a game with similar ideas, I like the way you’ve chosen to interpret the theme, and I think you did it really well, so nicely done :)

(+2)

Hey, I worked on all of the programming for this game. Thank you so much for your comment.
The enemy attack was something I was playing around with. I did try to normalize the enemy attack, however it became a bit unfair, with the player being unable to avoid it.
It is definitely something I would like to come back to and improve, such as an indicator for when the enemy will attack.

(+2)

I agree, something like that would be good. A little more time and polish and I think this could turn into a really cool short game.