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Glad I bought that Corolla.

This was a great game in all fields and I really enjoyed it. The controls felt very tight and the level design was properly challenging.

There wasn't very much of it and it wasn't the game's focus, but I think the weakest part of the game was the combat. The enemy AI seemed finicky to me and I mostly found myself standing back and spamming potions to defeat everything.

The potions also didn't have any purpose outside of combat other than launching yourself upward. I think it could have been interesting to incorporate different types of potions in the level design, there's a lot of potential for ideas there. For example, using the explosion potion to perform a long jump or a fire potion to melt ice.

Also, I think some of the obstacles were maybe too easy to brute force? An insta-kill from fire would be really annoying but I also found it pretty easy to jump through some of the later game obstacles while only getting hit once or twice (not enough to kill me).

Definitely looking forward to a full version of the game! It's very impressive that this much was done in such a short amount of time.