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Fun game! Really enjoyed throwing potions to attack, felt very satisfying. Also enjoyed the art and enemy variety.

Some feedback:

- Agreed with below that it'd be good to have some invincibility for a bit after getting hit. 

- Seems really hard to get all the items. Not sure if how they spawn/which ones spawn is tied to anything, but as a player I just felt very unlucky after a certain point. Maybe it should be tied to something like the size of the circle or defeating enemies (assuming it isn't already--if it is then maybe that can be clearer?). Or if it is just RNG, maybe a pity mechanic over time (like, making it more likely for ones you don't have to spawn). 

- Making the fire + circle really big almost feels a bit punishing right now because it feels like you have to wander around a lot more to find anything, and the distance to bring it back is larger too. Maybe there's potential to add a reward for getting near the max, like more movement speed or clearing out all the enemies for a time. Lots of potential there.

Overall, good work :)