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cosmomoney

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A member registered Jun 10, 2021 · View creator page →

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This is a really neat game! I love the story and the idea! What you have so far is pretty well executed. I really liked the whole messenger system, it leaves you with some interesting questions about the past and who the other characters are. I really like the in-game reason of not being able to type messages being that you got banned--it's clever haha! I often find myself feeling 'guilt' for abandoning NPCs in games I haven't played forever... so this definitely made me uneasy (in a good way)! 

Good job on the game!

Thanks so much! I’m slowly getting better at music (I think) haha! :)

Thank you! Yeah I agree with the music being too low—I’ll fix that at some point in the next day or two. Thanks again for your feedback, it’s helpful!

Thanks! Sorry you couldn’t hear the music. Were you playing the web version? If so, which browser did you use? I’m just curious if I could recreate the issue. Glad you enjoyed it anyway! Thanks again :)

This was fun to play! The mechanic is neat; definitely could be something to explore more. I loved the humorous vibe--I definitely had a skeltastic time! :)

Wow this game was really cool! Loved the visuals, and the sound was really good too. I loved the camera style, it felt reminiscent of some retro games, although there was a part or two where I got myself into a bit of an awkward angle--nothing game breaking though! I found the chase sequence hard, but eventually I got through it! The suspense was really well built up. The part where the deer popped up scared me really well, so you know I was getting tense!

Great job on the game!

I really enjoyed this game! I think I muttered "oh no" repeatedly to myself the whole time playing it (in a good way). After I got Baby Bonny, I went into the bathroom to try to flush her... I really wish I could do that haha! In all seriousness, this was great, it was really unnerving. I don't really have any other feedback, well done!

This is a really cool game! The game definitely gave me the creeps, and I got pretty scared even just when the red eyes occasionally showed up, really well done! I loved the overall aura and the story is interesting. I really loved being able to explore the environment at first, it was a really nice addition.

As you mentioned there were a handful of bugs, but they led to some pretty interesting thoughts! One that I did twice was getting myself closed out of the sliding gates (once for the elevator, once for the maze). I have a bad habit of backtracking a lot in games, but if you update the game that could be a gameplay opportunity--like a bad ending if you get yourself locked out (I feel like one of the Stanley Parable's endings was like this?). Another thing that felt like a bug (I wasn't sure if it was intentional or not) was being able to see some of the squares behind the black cover in front of the TV in the memory game if you look at it from a certain angle, but honestly it felt really rewarding to notice it! If it's not a bug (or honestly, either way)--well done! I almost could see the puzzles all being nearly impossible except for some visual trick due to the serum giving you better "perception." Finally, I also had the ending bug where it told me to go to my cell twice. When I was playing though, I thought to myself "maybe this isn't a bug" and realized my room had a number, so I went back up the elevator and I went back to the second lab thinking that going through corresponding door in lab 2 would complete the last task! I know it's just a bug now, but honestly that could be a really cool final puzzle! These are just some thoughts if you're thinking of updating the game or reusing some concepts--sometimes bugs give you the opportunity to turn lemons into lemonade so to say :)

Overall, great job on the game!

This is a cool, eerie experience. I really liked the visuals of this game! Especially the deer, it felt weird in a good way haha! 

Actually on that note, for some more constructive feedback as y'all continue work on this game: I think I was looking for some more things to be going on like that to engage me a little more--stuff like things moving, or things that look like they might have been moving (just some stuff to make me go "What was that? Did something just move around by the trees? What's going on?"). Maybe it's because I was able to see a lot around me as a player (it feels pretty bright for nighttime), or maybe it didn't really feel like things were really changing outside of the sounds I heard. I'm not really sure, but something didn't quite hit the "fear of the unknown" note as I played. 

Unrelated, but I also really liked what happened when I went strayed away from the path by the campsite! I did that on a second playthrough because I was curious haha!

Good job on the game! 

I enjoyed playing this game! It felt very tense. I really enjoyed all the different mechanics, like the watch resetting on activating each device, the minigames, trying to find all the devices, the way the monster moved--they all played into each other really well! The difficulty felt just right for me personally. It was challenging, but not impossibly hard, and it was pretty rewarding (especially once I grasped all the mechanics). 

Great job!

This is a cool game! I really enjoyed the overall atmosphere--it captures the PSX/N64 3D era really well! It feels lonely and eerie in a really good way. I also enjoyed the perception mechanic, it's a cool way to balance sprinting with knowing where to go. It's also really cool to see the outside environment sorta mirror the objects in your room, it makes you think about what's really going on with the game's world.

Awesome job on the game y'all!

Thanks! :)

This is a cool game! The overall experience in the whole underground section did a great job at scaring me repeatedly haha! The visual effects and dark environment really complemented it. It was a pretty engaging puzzle, and definitely got the adrenaline going as I tried to make progress. 

I did struggle with finishing it, but after many tries, I eventually realized what causes the monster to appear. Since that was after many tries, my last attempt was a run where I basically smoothly speedran it haha! For all the tries before that, a lot of the game felt like it would have rewarded cautious, observant play more (like having the ability to hide, or having a flashlight to try to look around and see when the monster is coming), but I think that often ended up hurting my attempts. Like I said, I think I know how the monster works now, so I was super happy when I realized that and the attempt worked out! 

I really love all the different small things in the game too. The store being stocked with the items you need to find initially is a really great hint. I thought it was pretty funny to talk to the NPCs at the start, or the boss when you go underground. 

Awesome job on the game!

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This is an interesting game! It was a pretty surreal experience. It definitely captures a good mix of the unsettling feeling of waiting at a bus station (or similar) and the absurdity that sometimes follows it. I loved the visual effects too!

The first time I played through I hadn't read your note about pushing yourself into walls and stuff, so I accidentally made myself start floating above the ground if I climbed slopes or got pushed up by something. It was actually a bit of a fun bug since it made things even more surreal--I managed to get above the houses haha! I restarted though since I figured I was missing out on the rest of the game. I got confused about getting into the house, but then I went and read your instructions about hitting the 'e' key to knock (I thought "i" was generic interaction, so I was trying that at first and thought I was just in the wrong place). Other than that I got through the game okay!

It's pretty cool to go back and try to make the other choice when your bus comes too. Both choices have pretty unsettling consequences.

Good job!

This was fun! It's a really funny idea, and I enjoyed playing it. I'm glad I managed to eat everything and kept Grump at bay. Good job!

This is great! I got scared a LOT when I played this haha! I enjoyed this overall and felt very frantic getting all the chores done. It was an extremely solid horror experience! One quality of life thing I think would be nice to have if you update this would be volume sliders, like separate for effects vs. ambience. It didn't take away from the experience really, I just found I had to lower my overall volume a lot for the effects, so I lost out on some of the ambience. 

Awesome job on this! 

Thank you! That's definitely what I was going for! I might have a small update after the jam that might make you feeling on edge more justified... ;)

Thank you! That's very kind :)

This was a fun game! It was pretty unsettling in a good way. I actually kinda felt bad for the guy when I was clicking at first, but curiosity got the better of me, haha! The scare got me good at the end too! 

This is a fun game! It has a very cute vibe to it, and it definitely was an enjoyable break from some of the very scary games in the jam haha! The music is really good too. Everything feels very polished. Great job! :)

This was great! This was such a cool idea and really well executed. Even though I was figuring out where it was going toward the end it scared me really good! I love the visual effects on this game too, like the graininess and jitteriness of the low-poly models. Only other feedback note I really have is that I did get lost a couple times, the most notable part being finding the boot in the first level--I just repeatedly didn't notice it, but I saw your other comment, and that let me continue which is good! The other times I got a little lost weren't too crazy and eventually got through it.

Awesome job!

Thank you! Yeah--definitely wanted to mess with people's heads haha! I hope to expand on the idea more :)

That's awesome! It's really great to watch you play it! Thanks again for playing, and thanks for making the video! :)

This was great! The puzzles were fun, and I liked the glasses mechanic. I loved the Saw vibe to the whole thing. The sound was also really good, and I really loved the sound when you finish puzzles. It's a really cool idea! I love the incorporation of the theme too, it's well done! Only note I have on that in case y'all want to work on this more (without spoiling too much, hopefully): I got to the exit early as I was playing, and it was very rewarding when I saw it! There is a bit of a bug though--if you get too close to the button it doesn't seem to let you interact. I actually thought to myself that maybe I had to do some other stuff first, so I went through the game normally instead, which was still fun of course!

Awesome job on the game! :)

Thanks! Glad you liked it!

Thank you! I might put together something to go through how I put together all this stuff for the game--if I do I'll reply here to let you know! Otherwise, I mostly used raymarching techniques if you're interested in looking that up (there's some really good content on youtube with different things you can do with it) :)

Thanks! Yeah, had to work through some bugs to get it working on here, but I'm glad it runs haha!

Cool game! I loved the visual effects and the overall atmosphere. The twist was very creative and unexpected! Good job!

Wow, this is great! The overall vibe is an eerie mix of coziness and suspense. Like some parts of it feel satisfying, but of course it makes me nervous overall. I also love how despite the main mechanic being going back and forth there's actually some different scenarios you can end up in; I'm not even sure if I've really explored everything in this game yet! I won't say anything else because I feel like anything more is spoiling it. The story is really interesting, and the surprises were really well done!

Amazing job!

Thanks!

This game is cool! The ending got me good haha! It's really neat that you give the player a reason to replay and get rewarded. The little stories are pretty interesting too. The atmosphere of the game feels good overall too. Only other piece of feedback I have is if you come back to the project it might be good for things to be look a bit more polished, but it's still good and works as it is!

Great job!

Thank you! Yeah, definitely tons of room to expand with this concept :)

Thanks so much! :)

This is an interesting story! I also really enjoyed the brush-stroke art style and music. It's a good vibe for the game!

The concept of collecting fragmented memories and trying to navigate this strange realm is interesting--I think if y'all continue to work on this there could be interesting ways to connect the memories and actions in the game. I found the part where you were navigating based on left/forward/right to be fun. The stone sequence was also clever! Maybe there can be a word puzzle based on the memories too. Essentially, I think the parts that required you to read and think about what was being said were the highlight for me enjoyment-wise!

I'll echo the comment below on the text speed--it felt a little slow, and I think I'm just used to clicking again to make text go faster, so sometimes I'd skipped things because of my habit. I think as the player I was looking for a way to adjust it. Might be a good quality of life addition. 

Overall, great job! 

Thanks! I should check that out :)

Thank you!

I enjoyed this game! It's a cool idea. I love the aesthetic of the game, and effects on the voices sound so good, especially the possessed car's!

Some other feedback based on my experience playing: I didn't really understand what was going on the first time around, but the second time I tried it things made more sense! Actually one thing I am still a little confused on--is the goal to deliberately run out of fuel? I got to 0, but nothing seemed to happen/change. I just wasn't entirely sure if that was the intention--either way it's pretty interesting! I can see it being pretty clever to stop a possessed car by making it run out of fuel, and that not actually working out is scary :)

Great job on the game!

Thank you! Glad to hear it :)

Thanks, glad you enjoyed it! :)

Thank you!