finaly finished it,took me an embressing amount of time to do so but i felt like a genius when i accused the merchant first try,i love the idea!and the detective part kinda reminds me of a party game called le loup garou
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i guess it took me like 20 ish minutes,what i found difficult is that sometimes the werewolf attacks multiple times in a row with the same eye color so i find my self out of potions and all i can do is watch as he attacks while waiting for my potion to brew,what i would do is give the player some invisible help like when he is out of potions make werewolf take longer between attacks or if he uses the same eye color 3 times in a row force the next one to be different,but thats just a suggestion,ofc you will need more tweaking and playtesting, still there is nothing such as a perfect difficulty so i would say you did very well with the time limitations!
Hmm, when the wolf is watching you, you can basically go "out of sight" by heading towards a wall for example, so even if you don't have any potion, you can escape the gaze (and the damages) by doing that, is it something you understood?
I think the fact we give the ability to make red / yellow potions from the beginning is kind heading the player towards that without understand that first mechanic sadly
We probably lack some visual feedbacks about that too