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(+1)

-Very pleasing to look at! Nice color choices and everything! 

-I walked straight in to the first light I saw and just got shrinked to oblivion. that was really funny :D

-Would like to dash to diagonals and up-down as well.

-Second puzzle and I'm totally stuck.   If theres a hint to whats the combination here I don't get it.

-10 minutes later I got it!! Worth the struggle! It alll makes sense now. Breeze through the rest of the game.

Enjoyed the whole experience, even when i was just angry and frustrated because I couldn't figure the puzzle or any hints out. I think the roots that were on the walls and ground would have worked better as a hint if I remembered that there were NOT roots on walls or ceiling before. Which I didn't. So maybe if I could walk backwards when im stumped, notice no roots around that would have made me think... Anyway it was a charming prototype of potentially really interesting game. I could imagine a world with all kinds of puzzles!


(+1)

Thanks for the feedback.

After I finished the current version I went through it to see if I could see anything that players may get stuck on, I hoped the sign would help players relate the theme of the room, going back to previous rooms would've been a nice way around that to see the differences, although it was so late into development and I had no idea how to reload the room as it was previously since the level transition just loads the scene again.

As for the dashing, the way it was set up, I'd have to completely rewrite it as it currenty charges in the direction the player is facing, meaning I'd have to rotate the actual player to allow that. I opted against it for this jam although it's definately something to consider going forward.