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And that’s day 2 done!

I took out a ton of the rooms that I’d planned for yesterday, but I need to give myself every chance of hitting the deadline – so here’s the finalised map.

I got the world greyboxed in Godot, too. It’s not pretty, and the rooms are missing their detail, but the world’s traversable at least!

And you might spot a splash of colour in the middle, too. I started building out the tile set for the first room to help me figure out the mood for the rest of the world, and… well, look: I hate it. I need to rethink the palette and make the whole thing more pleasant to look at, but it’s a start at least! I’ll get that sorted in the morning.

The game’s uploaded and playable at https://pixelsallthewaydown.itch.io/the-lighthouses-keeper, and thanks for being around!