Alright! Here we go!
I’ll admit, none of the themes triggered any immediate ideas. They’re not bad themes just because I’m unimaginative, you understand. I had to scratch out some notes and ponder for a bit; but I think I’ve got a plan now.
“Peaceful” was the first one to form an image. I prefer my games on the cozy side, so a peaceful game sounds neat. And not to be morbid, but the finality of “Aaand It’s Gone Forever” made me feel a little sad, maybe nostalgic, or really just aware of the one-way passage of time. “All Systems Have Broken” put me in mind of an adventure, or maybe a series of puzzles to solve with the goal of fixing something. And “Attachments After Attachments” reminded me of metroidvania-style power-ups.
So… I’m planning a small, cozy metroidvania / platformer that touches on the theme of death (but cozily). I’m pretty sure I’ve gone too far, but better to plough ahead than get stuck in analysis-paralysis, right?
I spent the afternoon hacking together a platformer to help me get a handle on the sprite / tile sizes I like, then threw up a couple of prototype levels to get a feel for the handling. That’s all built and uploaded here: https://pixelsallthewaydown.itch.io/the-lighthouses-keeper
I’ve got the “story” (not to over-egg it) scratched out on paper, and some thoughts on what power-ups to include. The big challenge now is designing the map, and making the world interesting without including too many rooms to build in the time I’ve got. I’ll be making all the graphics, sound and music myself, so I absolutely need to save time for that.
Here’s how the world looks so far:
…and I want to get that finished and somewhat nailed-down by lunchtime tomorrow so I can start greyboxing and playtesting the rooms.
I’m feeling pretty optimistic, if I’m honest!