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Hey this was really fun! The use of light was really interesting, and the later levels were pretty hard (having to remember where the platforms were). Felt good to finally get it! 

Also really loved that your start menu had little playground areas but I couldn't get to the end of some of them... are there secrets there that are worth more attempts? 

The character controller felt really smooth and I'm curious how you did it (especially the jump). Felt great.

For feedback, I'd say that there were some points where I was "walking" in darkness but really I was just pressed up against the wall. There were some points of the game that you do have to just hold down right and make it through the darkness after 3-4 seconds, so I did that pointlessly a few times where I wasn't on the right path. 

 Having a tiny character outline or some indication that you aren't actually moving would make those parts less frustrating.

With that, great job! Especially in 6 days. 

Thanks for playing and I'm glad you liked it!

The menu exits were meant to be unreachable. I was going for a "you are stuck in a prison" vibe.

After I submitted the game I've dug deeper into character movement and found this video that explains the jump mechanic pretty well.

In the game there is jump buffering, coyote time and variable jump height.

Yeah the character getting stuck should be an easy fix with a walking sound effect. Honestly the long walks I have intended to limit to actual level design chooses, but I couldn't make a deathzone, respawn mechanic in time. That would eliminate all the unnecessary walkbacks and dead ends, so you would know if you can walk there, then there is content.

Thanks for the feedback!