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Ran into a similar issue to Eli1331y, where as I was backtracking with the lamp, the character dropped it just before I was about to go through the "door." Back tracked, picked it up, but as the previous stage was loading, it made the lamp-dropping sound and the screen remained black, couldn't do anything.


I didn't get far so the review is worth what it is, but I love the aesthetic and music. I'd recommend actually displaying the controls for the various mechanics as you introduce them, and maybe making it a bit more obvious when the text in the dialogue box changes? Maybe making it a speech bubble over the character sprite rather than a UI element at the very top of the screen.

Overall though, awesome job with this! Didn't get a chance to fight any mobs so not sure how combat is, if there is any combat at all

Good feedback, thank you for taking the time to play it and leave your thoughts! Dialogue def needs some work, sort of a patch work of adding sparse guidance here and there that we plan to flesh out and expand upon in the full release. Combat in this (and the full version) is intended to be more focused on escape and avoidance, as opposed to defeating the mobs, the lantern mechanic lets you dispel the shades temporarily, yet they pool and respawn at a new location to keep the pressure on the player. In future releases health would be affected by the collisions with shades, the lantern would gain intensity and help fend off the shades more strongly, and if you did die, you would restart from the beginning of the room (or a save point).