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Good feedback, thank you for taking the time to play it and leave your thoughts! Dialogue def needs some work, sort of a patch work of adding sparse guidance here and there that we plan to flesh out and expand upon in the full release. Combat in this (and the full version) is intended to be more focused on escape and avoidance, as opposed to defeating the mobs, the lantern mechanic lets you dispel the shades temporarily, yet they pool and respawn at a new location to keep the pressure on the player. In future releases health would be affected by the collisions with shades, the lantern would gain intensity and help fend off the shades more strongly, and if you did die, you would restart from the beginning of the room (or a save point).