The play is pretty intuitive, being able to see where the potion falls as you're building it creates a nice idea of how you can manage the resources between supplying customers and having to restock. The control to brew the potion was initially a bit confusing, as I was trying to click the cauldron with my ingredients which led me to dropping them (no five second rule for spilled mushrooms?) but when I got a grasp on just dragging them over the pot it was pretty clear what to do! Nice work and excellent art style, the performance of the game was great, no big bugs or issues loading!