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(+1)

The shadow concept is very strong, and ties real well into the theme. Gameplay is well scoped and gives a good sense of reward when you start to master the skills. Controls on keyboard were a bit hard to use spells (mostly my terrible keyboard dexterity, no shade on the developers there) but the controller layout made things a lot smoother and were intuitive to pick up. Right stick to aim your skills would be a nice to have, but once you get the hang of pairing your movement with where you're aiming it was much easier to focus on nailing the timings. Art and music strengthen the core gameplay elements and add immersion to the experience, overall a favorite so far in this jam! 

(+1)

Thanks a ton for the great feedback! Always fun watching someone play, as well. I agree about the aiming. After this, I'll probably go move the abilities to non-face buttons so that aiming can be done with the right stick.