Lighting physics based puzzle combat? What a unique idea executed so well! Art and sound feel good too, great game! 🌞
Play game
Umbral Magus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Nice simple art style and choice of colour palette. Maybe I didn't have time to progress far enough, but I can't see how alchemy was incorporated in the game, even after reading the GDD. Interesting use of shadows though, however I felt that, especially in the beginning, the game was a little clunky, and the spell controls were a little intuitive with a little too much delay. Overall, this is a really good start, well done!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Umbral Magus is a top-down dungeon crawler where players wield the power of light to cast shadows, vanquishing enemies in their path. As they delve deeper into the labyrinth, they uncover hidden treasures, enhancing their score while navigating the maze to discover the exit.
Controls
Keyboard & Mouse
Movement:
WASD
Abilities:
(Hold) Right Click Mouse + Q - Aim and shoot Illuminate spell.
(Hold) Right Click Mouse + E - Aim and shoot Solidify spell.
F - Cast Shadow Shield spell.
Gamepad
Movement:
Left Stick
Abilities:
A: Cast Shadow Shield
Right Trigger: Aim (while holding a movement direction)
Right Trigger + X: Cast Solidify
Right Trigger + Y: Cast Illuminate
Start: Pause
Extra Notes
Link to GDD is in the itch page description!
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