Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Really cool mechanic! Broken world being the "shadow" version is maybe obvious but straight forward design in helping the player reason in which world they should be in.

The last fragment I was a bit lost :D but eventually solved it by mistake haha 

The game could use some hints in showing what's interactable but this is an awesome concept, hope you make it in a full game!

Thanks! Which fragment was the last one for you? Would be useful to know so we know which puzzle(s) need more hints!

river, basically didnt notice the valve for a long time

Ah yes, thanks - at one point we had the sewage extend onto the screen with the valve, so putting that back may help, or we may add back in a rusted version of the valve in the dark world as that may help draw attention to it also!