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Wow, such a cool mechanic and really well implemented! The 3D modelling is great and the mechanic works really well - great interpretation of the theme and a really unique way of using shadows!

If I could wish for one minor change it would be a way to skip the stopwatch back to the beginning instantly - of course I could try to figure out the puzzles partially in reverse, but that's too much for my brain to bother with unfortunately! So a way to just play from the beginning would be great instead of waiting for the rewind. But I love how it shows how much longer is left on the timer (took me a moment to notice that so perhaps it could be bigger or coloured a little differently?) and that you can speed up and slow it down - many people wouldn't have taken the time to implement that as part of the mechanic, but it really helps with the player experience!

I also think a splash of colour here and there (more than what's already there) would be useful - I kept losing the potion bottles so if they had some colour it might've been easier to keep track, though maybe that would've made the puzzle more confusing... not sure!

Thank you! I hope you enjoyed your time with the game.

Playback from the start is surely a good idea, haven't thought of that! It would be quick and easy to implement too, probably do it first when I get back to the editor. Fun fact, the reason I implemented the speeding-up thing is that I felt extremely annoyed watching that 5 minute animation for the 50th time, and just couldn't bear it any more XD. I guess play testing really gets me somewhere.

Adding more colour would also be nice, but would need to think a bit more about it so that I don't rob that moment of getting some colour at the end of the puzzle. But surely some way to make the potions stand out would be nice.

Thanks for the comment! Good stuff to think about!