Even though this is unfinished, I quite like the idea of your field of view being limited by light. And there is a seed of fun mechanic with how powerful you become after equipping 2 fires.
What immediate improvements could be made:
- At the beginning game feels really underwhelming. It takes forever to kill one enemy, and there are so many of them it’s hard to focus just one. So make the starting weapon’s fire rate like x5 faster, and make enemy spawn rate start small and increase over time.
- Some visual/audio feedback could be nice. Like animate enemy scale when he gets hit, or add screen shake when player gets hit.
- You could make some simple enemy variations. I.e. make an enemy with bigger spite, more HP and slower speed.
Honestly, if you check out other jam submissions of the same genre, you can find a lot of neat ideas. And your game definitely has potential!