Nicely done!
+ Puzzles are really well thought out. The game teaches the basic principles of lighting lamps to progress, then builds on it in challenging ways
+ Music, art, voice acting, and gameplay make for great thematic vibes
+ The goddamn amogus rune caught me off-guard
- Death occurs if you're at zero fuel for too long, when the player is instead led to believe that death occurs from being in the shadows too long. This leads to unexpected deaths while standing next to lanterns, and disincentivises walking through shadows at 0 fuel when it's necessary to progress.
- I couldn't progress past the last(?) room where you ignite the lighthouse. The furnace room is much too dark to see at 1-2 fuel, and the furnace seems to expect me to have 3 fuel on my person, when there's no way to achieve that without locking me out of the furnace room.
- It's possible to softlock just before the furnace by taking the lamp oil on the last runes (The thick circle rune) while you're walking upwards. You become locked on the runes, out of range of the lantern.
Viewing post in Lux Obscurus jam comments
Thank you for the wonderful feedback! Admittedly the rooms are really dark we're going to look into toning it down. If you made it past the thick circle runes it means you beat our game! Unfortunately, the furnace doesn't work right now so we can't put you in the win screen ;-; Were looking to fix that as soon as we can update the game after the jam.
Thanks for again for playing!