Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

With multiplayer… as an MMO… I can't even imagine the amount of work put into this. Obviously a very big flex on everyone here, but it's a really interesting and well-made game!

The controls do take a few minutes to adjust to, but it quickly grew on me. The gameplay is addictive: kill mobs and gain P O W E R. I liked having to time my keypress before the 1.5s action tick, but I do wish there was some visual indicator off to the side of how much time I had before the tick if i wanted to switch my actions last second.

I initially didn't know you could click on the orbs to sacrifice them, so I went a good 10 minutes without leveling any skills, just went around killing mobs without even picking up their souls.

Then I felt like things were just too slow. 25 mobs, then 50 mobs, 100 mobs to ascend? I realized I wasn't using the sacrifice system. Once I started using it, I was absolutely staggered when each combination led to something else, and I just kept wanting to explore more combos to see what skills there were, to the point that I had to start keeping track of the combos I went through already on a notepad. I don't think I was able to get through all the skills, but I'm crazy impressed with all the combos that were coded into the game. I like how the game funneled me to explore those things on my own, even though the beginning tutorial didn't explicitly say those thing.

I think everyone else has the same sentiment here, but damn fine work with this one.

(+2)

Would love if you join our discord (it's in the game page description) we will likely host some event where we log in together same.time, would love to have you there.


Thank you for the comment, you are the kind of player we made this game for. The way you described your experience with the game makes us happy haha. And yes it's all about gaining power.

Our main inspiration is actually Solo leveling if you heard about it.

Fun fact: I did the skills in 7 hours straight, there is 35 total, and we didn't test them. I just coded them and we released without ever checking them 🤣most of them seem to work, some are a bit broken