oh gosh theres so much i can't really fit everything into one comment
Music = good. Animations (especially small yellow bar when you hover over a drink box) = good. Sound effects (especially dropping ingredients into the cauldron *perfection*) = really good.
I liked how you introduced new characters over time, and they each kinda have their own charcteristics. I noticed the werewolf has high attack damage, and the zombies were usually driven away in one hit. The others weren't obvious to me (mummy, vampire), but I only got to night 9 anyways.
I liked how I could try to be efficient and preset drinks out even when there's no patron, makes me feel more organized and efficient. During each shift I was carefully eyeing each yellow bar, making me feel like I have to look after everyone and manage all the timings correctly. I see why you call it "high stress" now.
I didn't realize that the cauldron doesn't lose ingredients over nights, and didn't read into the effects of the ingredients at first. I just thought all of them got them more drunk, and if I didn't get them drunk enough with a stronger and stronger brew each night they would get mad with my brew and attack me (I'm really just a poor reader, oops).
I love how each night ramps up in customer volume, and it really adds to the tension and stress.
Each decision you make in this game (ingredient mixing, alley-way buffs) really matter, because at some point you just either have too many customers waiting around, not enough customers getting drunk fast enough, or not enough money because all my customers are fighting me! It's great!
I did encounter some weird bugs, such as after replaying the game after losing once, I couldn't place any drinks + the yellow animation for each drink box wasn't playing. And then another time I had a lone mummy patron that walked out after last call, got angry after last call, and came back in the bar and tried to fight me! (however there was no red anger bar over the mummy). Otherwise, game was solid.
What a fun experience!