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Ok, this is really cool! Very creative idea for a tower defense game.

For the camera, I found WASD more intuitive than dragging with mouse. But I think it might have been better overall if the camera was top down, and the walls and towers made taller for visibility. Or maybe just a really wide angle camera.

Another feature I kinda wished I had is the ability to destroy towers. Because once they take place, you can’t place your light there anymore, and its possible to fail just because of tower placement.

I would love to play a fuller version if you ever decide on building on this idea.

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Thanks for checking it out! Very much agree (honestly I'm tempted to edit my game's description and just exclude mentioning the middle mouse camera controls outside the game lol). I didn't even think about the camera fov but that's such a good point--worth messing with for sure! Yeah definitely intended on destroying towers but didn't get around to it. Thanks again!