Pretty tidy little game, nicely done for your first solo project!
+ Very effective tutorial. Letting you walk right into your death is a great way to hammer home the core rule of the game
+ Well-polished gameplay without bugs or softlocks
- Having a bit more of a tutorial ramp for the first puzzle room would've made for a smoother experience; it's not the hardest connection to riddle out, but we haven't been told what to expect by this point
- I know they wouldve been out-of-scope for the jam, but sound effects would feel so good for this game..
Viewing post in Alchemical Lights jam comments
Thanks for the feedback
From the other feedback I've recieved I believe another tutorial room could've worked which was a mock puzzle, just to prepare players more.
As for the sound effects, I added a few but I wasn't sure about player movement making sound effects as you're a shadow and I was tempted to give the lights a sound effect but I thought have too many sounds in a room could've been a bit much(for example in the fire room having 10+ lights all having a sound effect playing)
With SFX, you could probably just have a single fire sound playing if any of the braziers are on, and it'd get the same effect. No one's gonna call you out for having the wrong number unless you're using geospatial audio.
For me, the big sounds I wished for were things like:
- Sound of putting out a torch
- Sound for when a puzzle is completed/a door is opened
- Sound for when you're standing in the light
- And maybe a sound for charging/executing a dash