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Quick bug report: a few times now, when I click a dialog bubble to encounter a character near the end of a run (usually one or two before the final boss), the game completely freezes on the hint screen before the encounter.  I am wondering if it hangs on a certain encounter being randomly chosen more than once (Like Oenla twice or Tezz twice)?  It is particularly in runs where I have many encounters.  I expected to run into Peliptor this time as I already met Larwin (at a ? instead of a dialog bubble), Tezz, and Oenla.  Maybe it is something about meeting Peliptor with one life left, too.

Okay sorry about that. I’ve run into this bug before, basically its to prevent the same visitor encounter more than once, and if it does it again the game has a fit. I probably didn’t account for double Larwin visits because its the new encounter. I’ll look into fixing. Thanks for letting me know.

All good!  Just hoping that something great gets greater!