Yeah sorry, but there is just too much animation file size for it to work properly. Someday hopefully you can get a PC. You can still get the current version as is for the time being at least (with a broken serpent boss)
Traxiss
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I plan to have the entire zone 2 done which includes probably 6 enemies, 1 boss and at least 3-4 visitors. At that point I’m probably going to do a patreon to allow people early access to the new content (but eventually will be released for free as a public build) Definitely won’t be until next year though.
You need to fish 3 times to get the portal to open, or for the serpent boss to show up. I need to put the sparkle indicator back up for each fishing attempt to let players know to keep it up. Pushing 0 to move fast was a debugging/testing tool that I must have forgot to disable. That swallowing glitch is probably a matter of overlapping stuff happening which I need to disable. Thanks for letting me know about these issues.
Hey thank you very much! It always makes me happy to hear someone say they enjoy my game. Peliptor does need a digestion animation which I can do later. I’ve gotten more votes for Fungal Forest than other zone themes so its probably what I will do next. Your offer for patreon support is awesome and I for sure will make that a thing later (probably after zone 2 is done)
I’ve fought the enemy out of bounds glitch for a while now. Its mostly eliminated but they still get out sometimes. So all you need to do is wait for a couple minutes and the exit portal will show up. It’s not ideal but at least you won’t be soft locked out of a run. The other thing you can do is quit and continue which will respawn and reload the standard level.