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Traxiss

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A member registered May 14, 2023 · View creator page →

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I’ve already fixed it, basically the sparkles will show back up indicating that more fishing needs to be done. It’s a way to fill back hunger as a reward or to prep for the boss fight. But too many other changes are still in the works that I can’t upload the game until it’s ready.

Thats strange. I’ll look into it and see if I can figure out anything.

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FISHING BUG! Top commenting. I’m really getting tired of people mentioning the fishing bug. Please read above or below about how to properly get past it before leaving a comment here. Thank you.

You CAN fish three times, you need to stay at the exact spot where you fished the first time, press F (or A on controller) and you need to have an empty belly. The sparkles won’t be there. This issue is the same for the map fishing spot, the visitor peliptor if you decline to get eaten and to summon the Lake Serpent boss.

Did you read above text? You need to fish 3 times to get him to show up.

I’ll see if I can replicate and test that bug, I think there was a separate event for a boss belly bomb versus a normal enemy so that might be the reason. Thanks for letting me know.

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I’d say about 75% complete. All normal enemies are done but need difficulty balancing, 2 new visitor encounters are done. Need to do 2 more visitors, and a boss. The boss will definitely take the longest since I haven’t even started on that. Today though I’m working on animating visitor #3.

I might do some sort of persistent progression but not exactly sure how to implement it. On the to do list is making a home village hub area that you get sent to between runs.

Well, the game runs pretty poorly on a modern phone like the one I have, so an older phone might struggle badly. I have no idea how to install on older android 6. The game is made with gDevelop, so you could look with them if there is a way to do it etc. Next version won’t be having an android release as I’ve decided it’s best for me and my game to not develop for phones in the future.

Hi, I’m not really an expert on android, but what worked for me is you will need to manually access your phones files which means you might need to install some sort of file explorer app, and then you should be able to install it. Some phones might have a hissy fit for trying to install a non-trusted or non-official app but I don’t know for sure. Good luck!

Hmm, very strange, thanks for letting me know, I’ll look into it.

Thank you! I like the growth idea, but the amount of animation involved to permanently change the MC would be an unfeasible amount of new animations to do. replacing basically everything. So no dice on that one.

Yes, I know about this issue, and it will be fixed in next update. Thanks.

Thank you! That is something I want to do eventually, but there is a lot of other stuff that takes priority first, mostly the main content.

Sorry but I’m going to be discontinuing support for the game on android as it just isn’t working very well on phones. I can understand your hesitation. I assure you that I haven’t put anything malicious in my game. Heck I wouldn’t even know how to do that. I’ve left up the current android version but when the next major update comes out, I will be removing the android files. I know many people don’t have PC’s but it’s just a decision I’ve had to make for the game development. Thanks for your interest and I hope you can get it to work or get a pc or laptop to play it on some day.

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For windows, first make sure you have the correct one downloaded. Then you will need to extract the file onto your computer with a program such as winrar. Once the file is extracted run The Monster Nomster Application icon, it should look like either a blue G or the face of Kram. Once in game be sure to click the settings button because often the sound and music default to 0 for some reason. Also, I can’t have the game play on the website here because it is too large.

So fishing spot at all 3 fishing options (normal/peliptor/serpent boss) works but you need to go to the left of the part where the lake bulges out the most and the F/A prompt will pop up. You need to fish 3 times before the portal or serpent boss show up. I know about this problem and sparkles will show up to indicate the spot in the next update. Sorry about that.

Thanks, glad to hear!

The Engine I use to make the game gDevelop, I don’t believe has an exporting option for 32 bit. I could be mistaken but I think it’s just got the standard 64.

Still working on it. Progress is good but slow. Need to add 2 more visitor encounters and a boss, then should be good, so however long it takes me to do all that.

Aww thank you!

Extra sound design is something on my to do list.

Thanks! :D

Not really sure when. I simply don’t know how long it’s going to take me to get things done. I usually at least get a few hours of work put in on it each day though. Thanks for your interest.

Will do! :)

Yes, I hope it will turn out good.

Thanks, I’ll try to do so.

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Thanks! Glad you like. Fish 3 times to get the exit portal. Many have mentioned this problem. New version will have the sparkles show up after each fish to let players know they need to keep at it. 3 fishing attempts for the pond/peliptor/lake serpent.

I am still working on it, please be patient. Solo developer here.

Intente configurar la opción de partículas reducidas; eso podría ayudar con el rendimiento. Settings > Reduce Particles.

Thank you! Been sick as of late so not much work done but once I’m no longer sick I will get back to it.

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Yeah sorry, but there is just too much animation file size for it to work properly. Someday hopefully you can get a PC. You can still get the current version as is for the time being at least (with a broken serpent boss)

Progress is slow but steady, I usually get a few hours of work done each day, but it definitely won’t be ready until next year. Thanks for your interest!

Thanks! Glad to hear it.

There is music & sound, the game just defaults to 0 when first installing it for some reason.

I plan to have the entire zone 2 done which includes probably 6 enemies, 1 boss and at least 3-4 visitors. At that point I’m probably going to do a patreon to allow people early access to the new content (but eventually will be released for free as a public build) Definitely won’t be until next year though.

Hope everyone has a great thanksgiving and is able to gulp lots of turkey! (Or some other delicious food) Monster Nomster work is still underway.

Zone 2 will have a curvy female enemy that I’m currently animating still.

Something about how settings are saved might default a new install sfx and music volume to 0. Not sure why, but after you change the setting and apply, it should save it. For fishing just look for the button prompt, you always fish in the same spot near the leftmost part of the lake.

You need to fish 3 times to get the portal to open, or for the serpent boss to show up. I need to put the sparkle indicator back up for each fishing attempt to let players know to keep it up. Pushing 0 to move fast was a debugging/testing tool that I must have forgot to disable. That swallowing glitch is probably a matter of overlapping stuff happening which I need to disable. Thanks for letting me know about these issues.