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I like the vibe of this game! I’d love to see it with a bit more weight and shift in weight for mobility to flow between attacks. Sword swings feel a bit stiff when they keep you in place which forces you to repeatedly kite horizontally, especially with such a tall hurtbox on the character. More mobility and weight on the enemy’s attacks as well as a more forgiving hurtbox on the player could also help make the combat feel a bit more fair.

For a prototype, it’s a neat framework, and I can def see where it can scale up from where it is! Great job!

(+1)

Ty for playing and for your feedback! I actually had the same thought about the hurtbox after development. I had gone and played some isometric games I enjoyed trying to find why they feel a bit better than what we ended up with, and the hurtbox was the first thing I noticed. In those games (V Rising, Death Must Die, Battlerite) I noticed the player being more "square" in the center of the screen. I think if the development continues, this will definitely be something worth fixing!

Thank you again for your feedback!