I like the vibe of this game! I’d love to see it with a bit more weight and shift in weight for mobility to flow between attacks. Sword swings feel a bit stiff when they keep you in place which forces you to repeatedly kite horizontally, especially with such a tall hurtbox on the character. More mobility and weight on the enemy’s attacks as well as a more forgiving hurtbox on the player could also help make the combat feel a bit more fair.
For a prototype, it’s a neat framework, and I can def see where it can scale up from where it is! Great job!