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This has great potential with some optimization and a sountrack. 

(+1)

Thanks!  The shadows killed performance when I switch to Godot's web compatible renderer, and I didn't have time to track it down.  I had quite a few more ideas to make it interesting, but skimped on the design document as they would not be reflected in the prototype and I was short on time.

Thanks again for checking it out.  I thought for sure it would be completely lost in the sea of entries.