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orca_the_canned_food

63
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A member registered Mar 16, 2022 · View creator page →

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Gorgeous social anxiety simulator. Honestly, this is brilliant and a beautiful work of art. 

Probably the prettiest 3d game I've seen in this jam, solid horror stuff. 

Great vibes, really pretty graphics. I got stuck finding a cutting tool(

The chargeable attack is AMAZING. I would prefer a bigger map with better thought out obstacles, but otherwise it's a great looking and feeling action game, would love to see it built upon. 

Thank you! That's pretty much what we were going for!

Thank you! We were inspired by Cultist Simulator, and figuring out how stuff works was absolutely a part of the fun there.

Thank you! Yeah, we had tutorial planned but didn't make it in time and kept changing stuff till last minute(

I am loving the hell out of it, even though I keep failing to figure out the momentum transfer mechanics. 

Thank youu!

Ah, that works, thank you! The platforming is neat.

Holy crap, this is amazing. This is the kind of pokemon game the world needs.

Thank you, means a lot from fellow card narrative mechanics appreciators) Also thanks for feedback, this makes a lot of sense and will be useful going forward.  

Please do, will love to play it!

Awesome art and map design! Epic polish! Spell combining feels like it could be better explained.

This is a brilliant idea for a stealth game! I am honestly impressed by how well it works, it absolutely would work as a full game. 

This is cute and an awesome idea, I actually wanted to see more options. 

For the life of me I can't figure out how to do wall climbing and get stuck in the first area.

Presentation is S tier, both the design and graphics, they somehow reminded me of Rez. Movement feels very nice, shooting could be press to shoot unless you really hate my mouse. Pretty much the only thing missing would be different attacks or cool abilities. Took me a while to figure out the final boss, but it kinda makes sense. 

Great job on out of the box gamepad support! The technical side works like a charm other than keyboard layout, the visuals are awesome and super moody. Could use more attack and enemy variety. Also, I loved the use of the shadow theme, and the enemies dragging me out of the light spot instead of just damaging. This is awesome, and absolutely worthy of a full game. 

The cinematics are top tier. The gameplay lags really hard and the systems are confusing. Honestly would have loved a visual novel kind of thing in the same setting and without you trying to do badly optimized open spaces. 

The main menu looks really impressive. Couldn't figure out how to leave the pier because of shadows killing me. Can't say I'm a fan of this mechanic. 

I really love the movement and the character design. The potion system is ambitious, but there could be more of them for experimentation purposes, fumbling their use feels a bit unfair. Overall - I'd love to see this developed further, great job. 

First time in this jam the presentation floored me! It's absolutely amazing. The action feels impactful, and the eye thing is a brilliant design. Could use more arena variety and the card upgrades feel a bit underwhelming, but for how much content there is it's not much of a complaint. Terrific job!

Aww

There's something very intriguing in storytelling with cards on a budget, I guess Voice of Cards was an influence. 

Thank you! There's much more to explore in terms of setting and emotional connection with the homunculus, hope we get around to it.

Thank you! We tried to have some logic behind interactions, glad that it came through in some way!

Thank you! Hope I can keep going with homunculus, there was a lot more moods drafted that I didn't have the time to finish. 

Please keep working on it, with a bit of fine tuning and a bit more animation for the bodies this could be perfect for stress relief!

This has great potential with some optimization and a sountrack. 

I love the art and the shooting, but the reloading mechanics were confusing and the game was lagging on the first run. 

This is legit hard to stop playing. Only problem is that the puzzle part is very big and very bright compared to the battle/walking part, so I end up not tracking my hp and dying because of it. 

This is an amazing concept! I hope you keep working on it, and I'd love a tournament mode with ai opponents, also keeping the controls on screen and gamepad support! 

The arena feels a bit too large, and the character art feels more developed than the arena. But the art itself has plenty of character, great job!

Thank you! Hopefully the years of jamming are finally paying off. 

Thank you!
Yeah, should get around to fixing the fonts, it was left to the programmers, so nobody ended up paying attention to text and button design. Something to fix in the future.

Thank you! Homunculus is becoming something of an OC to me, at the tender age of 36. I hope I can do more stuff with them.

Thank you! Poison mold should be damaging homunculus, also feeding doesn't equal healing. The player character and homunculus have separate health pools, so one of them depleting means game over. We put in feedback to actions where we could, but some of the vital ones are missing, and we should fix it. 

I bow before your levels of polish. Proper tutorial and everything. Stunning presentation. We have much to learn. 

I loved the movement and basic controls, also how it fits the theme. The art is stellar. Could use some music. 

The puzzles coming together was REALLY impressive.