Gorgeous social anxiety simulator. Honestly, this is brilliant and a beautiful work of art.
orca_the_canned_food
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Presentation is S tier, both the design and graphics, they somehow reminded me of Rez. Movement feels very nice, shooting could be press to shoot unless you really hate my mouse. Pretty much the only thing missing would be different attacks or cool abilities. Took me a while to figure out the final boss, but it kinda makes sense.
Great job on out of the box gamepad support! The technical side works like a charm other than keyboard layout, the visuals are awesome and super moody. Could use more attack and enemy variety. Also, I loved the use of the shadow theme, and the enemies dragging me out of the light spot instead of just damaging. This is awesome, and absolutely worthy of a full game.
First time in this jam the presentation floored me! It's absolutely amazing. The action feels impactful, and the eye thing is a brilliant design. Could use more arena variety and the card upgrades feel a bit underwhelming, but for how much content there is it's not much of a complaint. Terrific job!
This is an amazing concept! I hope you keep working on it, and I'd love a tournament mode with ai opponents, also keeping the controls on screen and gamepad support!
The arena feels a bit too large, and the character art feels more developed than the arena. But the art itself has plenty of character, great job!
Thank you! Poison mold should be damaging homunculus, also feeding doesn't equal healing. The player character and homunculus have separate health pools, so one of them depleting means game over. We put in feedback to actions where we could, but some of the vital ones are missing, and we should fix it.