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(+1)

Wow, there's a lot of good about this game!

The music and VFX stand out to me as really good, making the game feel much more polished.
The title art too is very eye-catching and well designed. 
The enemy designs and pixel art are all very cute.

The world design is also very cool (nice touch with the parallax). I think it could use some lighting to create a greater feeling of discovery/intrigue that would work well with the music track in the beginning. It'd also be cool to see some secrets and hidden things but I know I know I'm asking too much for a game jam hahaha.

Also maybe just me, but it wasn't obvious to me that I would be able to freeze the tops of the waterfalls (which I assumed to be background assets).

The controls are alright, certainly of good quality for a game jam, but could use a few touchups:
-It feels a little difficult to control where the potions are aimed, especially when your target is something like a small bat flying around.
-Personally, the movement could do with being a little snappier, it currently feels a little bit too slippery for my taste.
-The ordering of the buttons feels a bit weird, and the change potions button wasn't taught in game I think? Using zxc plus arrow keys as my controls, c would feel natural for jump... I guess I'm being quite picky with this point lol.

Thanks for playing! There are, in fact, a couple of hidden rooms within the first area that just contain wood for bowls, but we might have to revise the sprite for the "hidden room wall" tiles, as it seems a lot of people keep missing them.

As for the waterfalls, I actually thought about that too,  and we might make something like a blinking border in order to make it more obvious for the player that they are freezable.

As for the controls, we might actually add some kind of telegraph for where the potions are gonna go when you throw them, since you're not the first one to point that out, either that or we increase the bats' hurtbox.  And about the button ordering thing... I honestly forgot I added bindings for zxc, which is probably why the distribution feels so weird haha. It is explained in game that the button to switch between potions is 'O', although I think I can see how it might be hard to miss.

Anyway, thanks for the feedback! I'll be noting some of these down in the "Known issues" section of the game's page :)