cool idea! I liked the throwing mechanic. it was hard to understand what button closes the menus, because it wasn't responsive. also, there's some bug where the movement goes crazy after you bring the first object to the fire. in one instance my character just couldn't move up, and in another, they just started walking up and into a grey void...kind of cool on a psychological horror level, but probably not what you intended haha
was not really understanding why i was doing what i was doing, could be explained better through gameplay rather than text
overall a cute concept, i think maybe the core gameplay loop can be tightened as right now i didn't really understand why i was doing what i was doing.