Thanks so much!! BIG FISH SKELETON GANG!
nishathegamergirl
Creator of
Recent community posts
cool idea! I liked the throwing mechanic. it was hard to understand what button closes the menus, because it wasn't responsive. also, there's some bug where the movement goes crazy after you bring the first object to the fire. in one instance my character just couldn't move up, and in another, they just started walking up and into a grey void...kind of cool on a psychological horror level, but probably not what you intended haha
was not really understanding why i was doing what i was doing, could be explained better through gameplay rather than text
overall a cute concept, i think maybe the core gameplay loop can be tightened as right now i didn't really understand why i was doing what i was doing.
Thanks so much! Yeah Ducky's not messing around >:)
The "shadows" part is interpreted through the hatch that lets in the sunlight. In the shadows, the flower dies quicker, while the sunlight heals it. However, I didn't have time to balance the game/incentivize the player in a way that makes them have to shut and open the hatch - in its current state, the hatch can just be let open, so that was a bit of a dud.
As far as motivating players to traverse around - you're on point with that one as well. I wanted the seeds to shoot out and land on platforms all around the map so as to motivate vertical movement - but again, just didn't make time for that.
Learnt some good lessons, though. Thanks again for playing!