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nishathegamergirl

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A member registered Aug 04, 2018 · View creator page →

Creator of

Recent community posts

Thanks so much!! BIG FISH SKELETON GANG!

Thanks so much! You can break rocks when you're in big mode, just pick up the blue scale and swim up to them. We definitely should have made it clearer with a tutorial. You can then swim up the pipe, but make sure you're in small mode, otherwise you won't fit. Thanks for the feedback!

thanks a bunch! Dar, the artist, killed it with the visuals. the game definitely needs better design, polish and bugfixing, but we are so glad you played and had fun!

and hell yeah, BIG FISH SKELETON!

thank you so much! it definitely needs more polish, but we are glad you played and enjoyed it :) 

thanks dude! to get health, you have to collect bug bodies and feed it to the flower, which will make life-replenishing seeds for you to eat. the game is very imbalanced so it's still hard to stay alive, but there ya go!

sorry about that haha! and thanks for the kind words! glad you had fun <3

thanks so much! <3

cool idea! I liked the throwing mechanic. it was hard to understand what button closes the menus, because it wasn't responsive. also, there's some bug where the movement goes crazy after you bring the first object to the fire. in one instance my character just couldn't move up, and in another, they just started walking up and into a grey void...kind of cool on a psychological horror level, but probably not what you intended haha

was not really understanding why i was doing what i was doing, could be explained better through gameplay rather than text

overall a cute concept, i think maybe the core gameplay loop can be tightened as right now i didn't really understand why i was doing what i was doing.

Thanks so much! Yeah Ducky's not messing around >:)

The "shadows" part is interpreted through the hatch that lets in the sunlight. In the shadows, the flower dies quicker, while the sunlight heals it. However, I didn't have time to balance the game/incentivize the player in a way that makes them have to shut and open the hatch - in its current state, the hatch can just be let open, so that was a bit of a dud.

As far as motivating players to traverse around - you're on point with that one as well. I wanted the seeds to shoot out and land on platforms all around the map so as to motivate vertical movement - but again, just didn't make time for that.

Learnt some good lessons, though. Thanks again for playing!

Thanks so much for the detailed feedback and constructive criticism! We really appreciate you taking the time to enjoy and analyze our creation. We'll be sure to keep those high rings in check! <3

This is such detailed feedback thank you! We are so happy that you had a good time, it's our pleasure to deliver the vibes and the nostalgia <3

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thank you so much for listening, we are so glad you enjoyed ! nothing makes us happier than delivering good vibes thanks for catching them <3

thank you so much! means a lot <3

thank you so much, we really appreciate you taking a listen! <3

thank you so much for listening and saying these kind words! we really appreciate it <

good luck buddy!