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There is a glitch that if an enemy gets too close to you he "sticks" and makes you unable to move in that direction. The combat feels unbalanced,the player's attacks are too weak, so avoiding the enemies is more effective than killing them (or maybe I'm just too bad idk). I also found myself stuck at the the third level.

The map details and overall level design ideas were there though, with a bit more polish this could be a cool adventure game.