First of all, I would like to highlight how unique and captivating the game is in various aspects. The combat system is undoubtedly one of its most notable features. It brings an innovative and interesting approach, which contributes to a sense of novelty and challenge. The game’s art has a lot of personality and is quite distinctive; I loved the psychedelic backgrounds during the battles.
The music and sound effects also deserve special mention. They were well-integrated into the experience, adding an extra layer of immersion and atmosphere to the game.
One suggestion for a possible expansion of the game would be to include a progression in the difficulty of the enemies.
Echoing the feedback from others, the battle controls could also be refined to avoid situations where the player accidentally presses the wrong button while trying to quickly dodge an attack. A slight adjustment to the interface or a more gradual introduction of the elements could mitigate this issue.
Lastly, navigating through the game world was a bit confusing, with unexpected teleportation between rooms. Adding more narrative or visual clarity on why these teleports happen and how the player can avoid or control these movements would make the experience smoother.
In summary, this game had excellent art direction, and it aligns well with its references and inspirations. I found the idea of incorporating this type of combat very cool, and I think it’s one of the elements that sets the game apart from others. Additionally, I would like to point out that the sound design was handled successfully here, as it's an aspect of development that is often neglected, despite being essential for a game’s quality. Congratulations on another creative game and excellent work. I can't wait for your next release!