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DarkMathew

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A member registered Sep 17, 2022 · View creator page →

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First of all, I would like to highlight how unique and captivating the game is in various aspects. The combat system is undoubtedly one of its most notable features. It brings an innovative and interesting approach, which contributes to a sense of novelty and challenge. The game’s art has a lot of personality and is quite distinctive; I loved the psychedelic backgrounds during the battles.

The music and sound effects also deserve special mention. They were well-integrated into the experience, adding an extra layer of immersion and atmosphere to the game.

One suggestion for a possible expansion of the game would be to include a progression in the difficulty of the enemies.

Echoing the feedback from others, the battle controls could also be refined to avoid situations where the player accidentally presses the wrong button while trying to quickly dodge an attack. A slight adjustment to the interface or a more gradual introduction of the elements could mitigate this issue.

Lastly, navigating through the game world was a bit confusing, with unexpected teleportation between rooms. Adding more narrative or visual clarity on why these teleports happen and how the player can avoid or control these movements would make the experience smoother.

In summary, this game had excellent art direction, and it aligns well with its references and inspirations. I found the idea of incorporating this type of combat very cool, and I think it’s one of the elements that sets the game apart from others. Additionally, I would like to point out that the sound design was handled successfully here, as it's an aspect of development that is often neglected, despite being essential for a game’s quality. Congratulations on another creative game and excellent work. I can't wait for your next release!

Very cool game, creative idea and the itch page it's a masterpiece!

Testei aqui de forma breve, depois vou testar com mais calma. Mas cara, seu protótipo está com uma fidelidade altíssima. A arte está bem bonita, as animações estão bacanas, curti muito as partículas que foram utilizadas. Não sou nenhum especialista em som, mas falando como usuário acho que encaixou bem com o que o jogo quer passar nos momentos em específicos.

Só tenho essas observações a fazer:

1) No menu principal meu controle nem funciona, até fechei o jogo e abri novamente e a mesma coisa ocorreu.

2) Na gameplay o controle funcionou (até estranhei isso por causa do ponto 1), mas ocorre um pequeno “bug” que o personagem, mesmo eu movimentando para outra direção… sempre vai retornar à posição original em que estava.

3) Achei que o tempo de resposta dos ataques está com um delay um pouco alto (não sei se é proposital, já que o jogo é um survival, e tem melhoria de habilidades etc), é coisa sutil, precisa só refinar um pouco mais. É coisa de milissegundos. Tanto para teclado, quanto para controle!

Sugestão de alteração: quando exibir um conteúdo que tome todo o espaço da tela, e o usuário tiver que ler esse conteúdo, seria interessante que o jogador ficasse parado.

De resto não tenho o que falar, está caminhando muito bem o projeto. Parabéns pelo trabalho.

Hey mate, I’m a developer, my experience is mostly with Unity, but I have proficiency in C#, C++, and Python. I also have a game developed in Unreal Engine 4 that I’m expanding with my team, but in relation to Unreal Engine, I only know how to work with Blueprints, I’ve never used Unreal Engine’s C++.

Here’s my GitHub in case you want to check it out: https://github.com/darkmathew

@othetheu is my Discord