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(+3)

The visual style of the game is really cool, and the music fits well! I like games that employ "hacking" mechanics -- I would have liked to see more complexity in that part of the game, but also understand that that would probably alienate a lot of players. I also really enjoyed the use of particle effect feedback on the buttons!

My critical feedback is that I needed more rapid feedback in the battle scenes after selecting my action. When I selected my action (hack, firewall, overload), the game paused for multiple seconds before I saw anything actually happen in response. Initially this was confusing, it seemed like the game was asking me to do something more before it responded to my actions. It would be nice to have 0 delay, to decrease time-to-feedback, and also make it possible to run through the battles faster.

I would also like to see a health Number displayed somewhere, instead of a sliding scale

(1 edit) (+1)

Hey Dan! Thanks for the great feedback. You're absolutely right about the combat. We wanted to try to add more feedback for the player so that they could understand what was happening. We started out by adding this in the UI with the elixir and 'action' buttons effects to let the player know what was going on there, but didn't very successfully provide feedback about the battle outcomes. I also agree that the pacing could be better in the battles. We do have some ideas for this going forwards, however :) 

Thanks again for the great feedback and for playing our game  <3