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I don't see a difference.  I compared the function GetCharacterExpRate(ref _chref, string _skill), in file Program\characters\RPGUtilite.c from COAS and ERAS, and the logic within both are the same.

The SPECIAL_S, SPECIAL_P , SPECIAL_E, SPECIAL_C , SPECIAL_I, SPECIAL_A , SPECIAL_L correspond to the PIRATES scores, and are allocated as seen in Program\characters\characters.h file:

#define SPECIAL_S    "Strength"
#define SPECIAL_P    "Perception"
#define SPECIAL_E    "Endurance"
#define SPECIAL_C    "Charisma"
#define SPECIAL_I    "Intellect"
#define SPECIAL_A    "Agility"
#define SPECIAL_L    "Luck"

They correspond to the PIRATES descriptions, as seen in file RESOURCE\INI\texts\english\common.ini:

string = Strength,"Power"
string = Perception,"Insight"
string = Endurance,"Endurance"
string = Charisma,"Authority"
string = Intellect,"Talent"
string = Agility,"Reaction"

string = Luck,"Success"