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(+1)

First of all, thanks for playing! And second of all, thanks for the feedback! :)

I fully understand what you mean, and with playtests, not resetting the level at death (and adding a death counter) was a non-punishing system to encourage casual players to play and and hardcore players to make self-imposed challenges!

Either way, I'll work on balancing on future games :)

Thanks once more for leaving a review!