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(+1)

Woah, really nice ending. That and the bit that introduces the ghost mechanic. Amazing. Really good story beats. Got my eyebrows raised and wanting more.

I feel the movement could use some work to feel more polished and fun, but that might just be me having high standards for movement in platformers. Also, something minor I didn't like was that shooting a projectile shoots in the direction the player is facing rather than which half of the screen the mouse is clicking in.

I loved the art design of the main character and the general feel of the game's atmosphere. The spider wall climb is so cool that just seeing it in action in a gif made me realize that I needed to play this game.

One thing that might be cool is if making a new potion for the first time added a sort of "recipe" button for it under the crafting menu that you can click and it would automatically craft the potion if you have the ingredients.

Overall, very cool game. Good luck with the Jam, and I hope you decide to continue working on it!

(+1)

Thank you so much for the genuine comment and feedback. I'm really happy you got to and enjoyed the end :)

I agree on the movement, combat, and craft QoL points!  combat is definitely undercooked, we wanted melee and ranged with more depth but it was a lot to animate in that time and we felt the polymorph forms were more important to get right.

recipe book is definitely a great idea we will implement if we go forward with the project.

Again, thank you so much for the kind words and real feedback!

-Jo