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Troodon Games

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A member registered Nov 21, 2023 · View creator page →

Creator of

Recent community posts

Cool idea! made me laugh when i realized the directions were being sung at me

amazing game, simple fun concept well executed in all regards. i absolutely love the juxtaposition between the soft music and epic music before and after you shoot, made me smile every time. Challenge mode was a great addition. Truly a perfect entry, great job!

- Josiah

amazing game, simple fun concept well executed in all regards. i absolutely love the juxtaposition between the soft music and epic music before and after you shoot, made me smile every time. Challenge mode was a great addition. Truly a perfect entry, great job!

- Josiah

this game mirrors my life; never apologize, git push --force.

I had a lot of fun playing through, it did freeze at the end for me.

it could be cool if you could click the screen/dialogue box to proceed with dialogue in addition to hitting enter, then it would be playable on mobile as well 

-Josiah

this game mirrors my life; never apologize, git push --force.

I had a lot of fun playing through, it did freeze at the end for me.

it could be cool if you could click the screen/dialogue box to proceed with dialogue in addition to hitting enter, then it would be playable on mobile as well

-Josiah

a simple idea well executed! i didn't encounter any bugs on my playthrough. 

It could be fun if you could also hit enemies as the harpoon came back down. That plus adding variable speed for different rows of enemies could create fun moments where you get multiple enemies with one shot, maybe if you shoot while moving the harpoon could maintain some directional velocity and hit a couple in a row diagonally. 

just some random thoughts I had while playing it, great job! 

-Josiah

I'm happy you enjoyed it! we might continue it if it seems like people want that, at least do another balance pass

a simple idea well executed! i didn't encounter any bugs on my playthrough.

It could be fun if you could also hit enemies as the harpoon came back down. That plus adding variable speed for different rows of enemies could create fun moments where you get multiple enemies with one shot, maybe if you shoot while moving the harpoon could maintain some directional velocity and hit a couple in a row diagonally.

just some random thoughts I had while playing it, great job!

-Josiah

Thank you for trying it out and giving feedback:)  

a maximum distance you can travel from the body sounds interesting, if we continue with the project we will explore that, and rework the combat! I agree about the rabbit jump, it's a simple fix, wish i had thought of it before submitting.

Thanks again for giving it a try!

-Jo

I appreciate your genuine and thorough feedback! I agree with it all, I'm happy to hear you got to the ending :)

If we do decide to continue this project the first thing worked on will be a full rework of combat into something more engaging, intuitive, and fun!

Thanks again! 

- Jo

Thanks for the feedback!  glad you enjoyed it :)

-Jo

Thank you so much for the genuine comment and feedback. I'm really happy you got to and enjoyed the end :)

I agree on the movement, combat, and craft QoL points!  combat is definitely undercooked, we wanted melee and ranged with more depth but it was a lot to animate in that time and we felt the polymorph forms were more important to get right.

recipe book is definitely a great idea we will implement if we go forward with the project.

Again, thank you so much for the kind words and real feedback!

-Jo

I'm going to frame this comment and put it on my mantle, it'll be a conversation starter

Thank you so much for your kind words, it really means a lot to us

-Jo

fantastic game design,  cohesive visuals and sound design, truly a hidden gem! great job, well done