Cool idea! made me laugh when i realized the directions were being sung at me
Troodon Games
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a simple idea well executed! i didn't encounter any bugs on my playthrough.
It could be fun if you could also hit enemies as the harpoon came back down. That plus adding variable speed for different rows of enemies could create fun moments where you get multiple enemies with one shot, maybe if you shoot while moving the harpoon could maintain some directional velocity and hit a couple in a row diagonally.
just some random thoughts I had while playing it, great job!
-Josiah
a simple idea well executed! i didn't encounter any bugs on my playthrough.
It could be fun if you could also hit enemies as the harpoon came back down. That plus adding variable speed for different rows of enemies could create fun moments where you get multiple enemies with one shot, maybe if you shoot while moving the harpoon could maintain some directional velocity and hit a couple in a row diagonally.
just some random thoughts I had while playing it, great job!
-Josiah
Thank you for trying it out and giving feedback:)
a maximum distance you can travel from the body sounds interesting, if we continue with the project we will explore that, and rework the combat! I agree about the rabbit jump, it's a simple fix, wish i had thought of it before submitting.
Thanks again for giving it a try!
-Jo
Thank you so much for the genuine comment and feedback. I'm really happy you got to and enjoyed the end :)
I agree on the movement, combat, and craft QoL points! combat is definitely undercooked, we wanted melee and ranged with more depth but it was a lot to animate in that time and we felt the polymorph forms were more important to get right.
recipe book is definitely a great idea we will implement if we go forward with the project.
Again, thank you so much for the kind words and real feedback!
-Jo