nice game.
initially I wasnt too eager about it (not being rude but the interface and all looks rather simple and it was not obvious at first to me that "base" doesnt mean main menu. cause in most games, upon death you return to the "hub" area with upgrade automatically)
but now I like it.And despite me hating prestige systems (after spending 1000 blood, expecting some cool new weapon after the lightning, I wanted to punch myself since all it unlocked was prestige).
but given that finally is some decent prestige multiplier.
I jsut absolutely hate it in most games where you spent HOURS to grind to a certain levels, produce like 10 to the power of many quadrillions of energy and whatnot.
bd then are supposed to "prestige", sacrificing this for...
like a 0.5% increase in enentgy production!
when before you made like 1000000000000000 energy pr second, who gives a flying s about a .5% increase?
so yeah, most prestige systems are jsut sh and only there to inflate the play time by making you do basically the same long hour thing over and over again.
not here.
even though likely not intended, i by now can prestige after literally the first fight.
since I get like that much blood already after only having prestiged 3 or 4 times.
first time getting to prestige was hard but after it became more and more jokingly easy.
I like the overpowerdness but you definitely will want to nerf that blood multiplier.
not too much, but jsut a bit.
3 is too much i think.
that aside, obviously more thing besides the normal attack and lightning and such.
will now grind for a bit to become the insta shooting mage tower :-)
currency system a little funky but blood crystals do come from donating blood. And 100% I want a higher prestige system I was gonna make a prestige shop where you can unlock more weapons / tower modifications (like making the tower melee and tanky), but this is the basis I had. It was for a game jam and the main part of this game was made in ~5 or so days so I apologize, but hoping good things in the future for it!