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Hey this is a pretty good concept! I think the voxel style is neat and the destructible-esque environment coupled with an alchemy system can work really well. My only problem is that while playing I barely ended up using the potions, as I rarely felt the need to. There was one level where you had to destroy some boxes to get the stone, and I would've loved to see more like that. still tho for being made in 2 weeks by one person this is very impressive, good work!

I had too much fun making the potions I never got around to making the levels good.  The stone spawning in the boxes is a bug but I left it in for the reason you mentioned.  Thanks for playing!