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(+1)

The UI hasn't been pointed out much but I fully agree. I really went in with UI as an afterthought and paid for that on the back end! Very fair point on the size of the dialogue/newspaper, it was meant to be more integral to the game, and honestly I never even thought about reducing the size once we pivoted away from it... Really wish I'd thought of that to get some of that screen real estate back!


I really wasn't sure how setting the price vs determining the output would work out, so I really appreciate your feedback. On the "classic" version one of the major complaints was that there wasn't enough player agency for the production side, so price changing was my quick fix.

Originally I was building the tutorial to be responsive to the player, but I realized I wouldn't have time to finish it before the jam, so back tracked to making the player click through it

Thank you for thorough and well thought out feedback!