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Hello, thank you for reporting! This is most likely an issue with the macOS version of Chrome and SharedArrayBuffer, which Pixelorama 1.0 requires. While there's not much we can do right now, in a future version this will not be required anymore and Pixelorama should run fine again. For now, it's best to download the desktop version.

Apple devices still have experimental WebGL2 support, which might be the issue with the fact the Godot 4's web export is based on WebGL2