Thank you for the review!
I've been thinking about where to take this game visually so thanks for the pointers!
I will need to explore my options with enemies and see if it fits the game. I didn't think of adding moving hazards so thanks for the suggestion :)
My initial idea for this jam was actually about mixing colors where touching the altars is actually what adds to your color and you're trying to achieve white by mixing your starting color in a specific order, but as I play tested it, it felt really confusing to me and honestly a chore to remember what mixes to make what, color mixing would make the puzzles more interesting but having simple core mechanics is important to keep a puzzle game fun and more about learning than a really convoluted special system that only some people would even understand at first. This is why I had to pivot halfway across the jam and ran out of time to add sounds.