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Wow the visuals really hit hard with this one. Both retro and modern at the same time? Very interesting.

So I had a few little issues with the gameplay, nothing serious but just minor annoyances. Trying to feed the pet while fighting the monster was a hassle, the gun ammo ran out super quick but I guess that's part of the challenge of keeping it fed and using it? Also what are we feeding it? Is there something from the "real" world or is it just virtual food in the "gun game"?

Also why does the gun aiming get locked when trying to aim up? The monster was on the stairs at one point but I could only shoot it in the legs cos the view was locked.

Other than that it was a really fun but short experience. The world looks great as does the character. I mentioned I love the mixture of retro looking textures/graphics with the modern shaders/lighting. The gun Tambuki? Looks fantastic and is probably the highlight of the game. Running around the environment was cool and I liked the little descriptive interaction points that allude to something going on.

The atmospheric sound and SFX were good I liked the retro laser sound of the gun, very fitting with the Tambuki low res pixel art style.

Obviously a very short experience but I enjoyed it and it left me looking for more. I hope to see where this goes as it's an interesting concept.

Thank you!

I'm glad you enjoyed the visuals. I probably leaned far too much into those since the gameplay ended up lacking a bit.

And your criticism is right on. The pet care isn't balanced very well yet and the gun play isn't quite as snappy or free as it should be. I intend to expand on the pet care within the Tamabuki quite a lot in the future so it's nice to hear that you enjoyed the concept!